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How To Animate In Clip Studio Paint Pro

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In March 2016, Clip Studio Paint(Same as Manga Studio 5) version 1.5.4 released blitheness functions within the cartoon programme. This tutorial's focus is on utilizing those functions to create an animation, not on how to make your own animations. This tutorial will be most useful for those who have some experience with digital art programs.There are 2 principal parts in animating in CSP, cels and the timeline. Cels are special layers used for animation and the timeline is where you slice together the cels for the animation. If you'd like to know more specific functionalities for animation in CSP, please check out the official guide linked beneath. Annotation: CSP Pro and Debut merely allow upward to 24 frames, while Pigment Ex gives unlimited frames.

Steps

  1. 1

    Go to File > New and click on the ruddy icon that has a play button in the use of work section.

    • Choose the settings. The but ones that really matter are the size, resolution, frame charge per unit, and size of the blue borders. Anything outside of the blue borders does not get exported.
  2. 2

    Become to "Blitheness > Show Blitheness cells > enable Onion Skin". Alternatively, click the "Enable onion skin" icon on the timeline. This will show a translucent version of the frames before and afterward the one you lot're working on which makes it much easier to animate.

    • Yous can change onion peel colors besides as the corporeality of frames seen by going to "Animation > Show Animation cells > Onion Pare settings..."

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  3. 3

    Draw a ball falling over the sequence of several cels like the picture in footstep 2. Brand a new cel by creating a new layer for the next cartoon. You must assign each animation cel or binder to a frame earlier yous tin describe on information technology. You can exercise this by correct clicking and selecting the cel or clicking on specify cels and selecting the cel. Alternatively, yous can select the frame you desire the animation cel to be on and click "new animation cel" and it will create a cel on that frame for you.

  4. 4

    (Optional) Become to "Window > Blitheness Cels" to become the animation cels palette. Click on "Enable Light Table" and then choose between common light table(shows for all the cels) and light tabular array specific (simply shows upwardly when editing that specific cel). While this isn't needed for a unproblematic animation of a ball falling, information technology is useful for referring to key frames and references to keep animations consistent

    • Drag layers into the low-cal table sections or import images to register that cel. This allows you to flip between specific frames.
  5. v

    Delete cels from the animation by clicking delete specified cels icon. This doesn't actually delete the cel from the file, just removes it from the blitheness. You take to click at the outset of the cel in the timeline in club to delete it or else the icon will be greyed out and unclickable.

  6. 6

    Click on the side of the frame and drag to modify the duration of frame. Make sure to practice this for the paper and background layers when extending the duration or else they will be transparent afterwards on.

    • Adjust the blue lines which show the stop and beginning of where yous want to play. You tin can click loop play if y'all want to spotter it over and over.
    • Select specific cels by holding command. You can extend or shorten all at the same fourth dimension.
  7. vii

    Create a new animation folder for the final lines and colors above your rough animation layer or go to "Layer > Create folder and insert layer" for each rough cel (You might want to make a shortcut or auto action to make this much quicker). If you choose the first method, you accept to re-assign cels in the timeline to match that of your rough animation. If you choose the 2d method, make certain to hide or delete the rough animation cel.

  8. viii

    Consign your animations as a .avi if you're using Windows and .mov if you're using Mac past going to "File > Export Animation >Movie... " Note that only the parts between the blue markers will be exported.

    • Y'all can export it as a gif likewise, but keep in listen that the colors volition exist limited to 256 colors per frame. You can check the dithering option for a smoother blending, but it will increase the file size of your gif.
    • Y'all tin export your animation cels past going to "File > Consign Blitheness > Export animation cels…" All visible cels within the animation folders will exist exported and separated into different folders depending on what animation folder it is.

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Add New Question

  • Question

    I use Manga Studio 5 and don't have the pick to make an animation file. Where do I observe it?

    Alex

    Even though Manga Studio five and Prune Studio Pigment are the same program, Manga Studio 5 wasn't updated to back up animation. Therefore, you tin can't create animations in Manga Studio. Nonetheless, you tin download Clip Studio Paint for free and validate information technology with your old Manga Studio serial code, which will give yous access to the animation features.

  • Question

    Why tin I merely make curt animations?

    Alex

    Y'all likely accept Clip Studio Paint Pro or Debut. Unfortunately, these 2 editions of Prune Studio Paint will cap your animations at 24 frames. Clip Studio Pigment EX removes this limit, just it'due south significantly more expensive than Pro or Debut.

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Video

  • You tin apply the areas outside the blue borders to put notes.

  • Creating shortcuts will make the process a lot faster.

  • If you don't remember what the icon stands for, merely hover your mouse over it

  • You can rename layers to fit with the animation

  • If you desire a transparent animation, make sure that enable transparency is checked when exporting and that yous come across a checkerboard pattern for the areas you desire transparent.

  • If yous desire to make color adjustments every bit you lot would with a drawing just with the whole animation, get to new > new correction layer and choose the type of edit you want to brand, then position the layer in a higher place the animation folder.

  • Y'all can assign a shortcut to "Create folder and insert layer route" and create an auto action which will put roughs in a binder without yous having to do it i layer at a time (y'all must use the shortcut for changing layers as well or else it will go messed upward).

  • You can import video file for reference however CSP does not have any audio back up.

  • Register a workspace for drawing and a workspace for animating so you don't take to keep adding and exiting the timeline and animation cel palette.

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